Back on ArtStation after a while! :D
This piece is part of my work on Scars of Honor at Beast Burst Entertainment.
The project was developed in a collaborative environment involving multiple disciplines, including rigging and animation.
My contribution focused on the complete character art pipeline, from high-poly sculpting to game-ready low-poly and UVs.
Particular attention was given to silhouette clarity, surface definition, and clean topology, ensuring the asset was both visually strong and technically reliable in-game.
The goal was to deliver a mount that feels solid and expressive in-game, while maintaining efficiency and consistency with the project’s visual style.